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	<title>R.A.Frederickson.com &#187; Philosophy</title>
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	<link>http://rafrederickson.com</link>
	<description>The Art of Classic Strategy</description>
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		<title>The Challenge of Qyshinsu</title>
		<link>http://rafrederickson.com/2009/04/07/the-challenge-of-qyshinsu/</link>
		<comments>http://rafrederickson.com/2009/04/07/the-challenge-of-qyshinsu/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 04:06:30 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2009/04/07/the-challenge-of-qyshinsu/</guid>
		<description><![CDATA[It&#8217;s been almost a year since I&#8217;ve released my 2nd original classic strategy game, &#8220;Qyshinsu: Mystery of the Way&#8221;. As I continue to work on the strategy guide, due out this May, I can&#8217;t help but wonder as to my role in relation to my games after they have been created. While I do provide [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been almost a year since I&#8217;ve released my 2nd original classic strategy game, &#8220;Qyshinsu: Mystery of the Way&#8221;. As I continue to work on the strategy guide, due out this May, I can&#8217;t help but wonder as to my role in relation to my games after they have been created. While I do provide guidance into learning how to play Qyshinsu to those I&#8217;ve come in contact with, I realized that it is crucial for me to share my insights into learning how to play <em>well</em>. <span id="more-90"></span></p>
<p>I understand some folks frustration with accessing the deeper levels of the play. Especially since there isn&#8217;t any guidance currently into how to do this beyond calculating and analyzing all the time. Part of the challenge is that Qyshinsu requires a different way of thinking than perhaps most games. The key is learning to understand <em>how</em> to limit your opponents options in a way that will lead them to a state in which they can no longer perform a legal move. In this respect, ones attention needs to be on what the other player <strong>cannot</strong> do because of your actions.</p>
<p>This is my primary motivation for writing the next volume. To provide ways for folks to &#8220;flow&#8221; &#8211; a more intuitive, creative, style of play.</p>
<p>Suffice to say, I don&#8217;t have all the answers but I can assist in ensuring that we are asking the right questions. In the meantime, here&#8217;s a tip &#8211; when you place or remove a stone, think about which stones your opponent <strong>cannot</strong> place (if option is available) on their next turn.</p>
<p>Peace</p>
<p>RF</p>
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		<title>Not-Two</title>
		<link>http://rafrederickson.com/2007/07/25/not-two/</link>
		<comments>http://rafrederickson.com/2007/07/25/not-two/#comments</comments>
		<pubDate>Wed, 25 Jul 2007 03:57:57 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/blog/2007/07/25/not-two/</guid>
		<description><![CDATA[In Zen Buddhism, the phrase â€œnot-twoâ€ is often used as a suggestive device to highlight the illusionary nature ofÂ  â€œseparatenessâ€. What is interesting about this particular phrase is that it affirms, in the negative, the so-called â€œunity of life.â€ So rather than say the â€œonenessâ€ of life, the phrase â€œnot-twoâ€ is used instead perhaps to [...]]]></description>
			<content:encoded><![CDATA[<p>In Zen Buddhism, the phrase â€œnot-twoâ€ is often used as a suggestive device to highlight the illusionary nature ofÂ  â€œseparatenessâ€. What is interesting about this particular phrase is that it affirms, in the negative, the so-called â€œunity of life.â€ So rather than say the â€œonenessâ€ of life, the phrase â€œnot-twoâ€ is used instead perhaps to loosen the listenerâ€™s attachment to any conceptions that remain an obstacle to the experience of so-called â€œunityâ€.</p>
<p>In the early stages of creating Zhadu, I began to contemplate the paradigms surrounding the scenario of 2-player strategy games and the phrase â€œnot-twoâ€. The dynamic between two people in this context is sometimes expressed in terms of â€œotherâ€, â€œopponentâ€, â€œenemyâ€, etc. The appropriateness of these metaphors, or lack there of, was not what I called into question. It was my unreflective attachment to them. One of the conceptual foundations from which these metaphors seemed to rest upon intrigued me the most &#8211; â€œseparatenessâ€.</p>
<p>I began to explore various lines of questioning: What is the nature of being a â€œplayerâ€ in the context of Zhadu? What if the â€œotherâ€ was not separate from oneself? What if the resistance expressed through the play was considered to originate not from something outside and apart from oneself, but from a different aspect of oneself? What if there is no â€œenemyâ€? What if the true purpose of the play was not to conquer or subdue this â€œotherâ€, but something elseâ€¦</p>
Tags: <a href="http://rafrederickson.com/tag/Philosophy">Philosophy</a> | <a href="http://rafrederickson.com/tag/Zen">Zen</a>]]></content:encoded>
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